Mob Limits / Culling
There is a radius limit for all the mobs set at a distance of 56 blocks from all mobs allowed in a certain area.
All information about Mob Limits, Chunk Limits, Radius and Culling can be found here:
radius_max: 15 # Refers to the amount of mobs that can fit inside the predifened radius of 56.
chunk_max: 5 # Refers to the limit of mobs found on each chunk.
culled: 10 # Refers to the amount of mobs that will be left on each chunk when the chunk unloads.
defaults:
radius_max: 10
chunk_max: 7
cull_max: 7
armor_stand:
radius_max: 30
chunk_max: 10
cull: 15
zombie_villager:
radius_max: 15
chunk_max: 6
cull: 10
zombie:
radius_max: 12
chunk_max: 4
cull: 5
enderman:
radius_max: 8
chunk_max: 4
cull: 4
skeleton:
radius_max: 12
chunk_max: 10
cull: 10
wither_skeleton:
radius_max: 15
chunk_max: 10
cull: 10
shulker:
radius_max: 15
chunk_max: 15
cull_max: 3
slime:
radius_max: 20
chunk_max: 10
cull: 4
spider:
radius_max: 8
chunk_max: 4
cull: 2
creeper:
radius_max: 10
chunk_max: 4
cull: 3
cave_spider:
radius_max: 8
chunk_max: 4
cull: 2
drowned:
radius_max: 6
chunk_max: 3
cull: 2
husk:
radius_max: 10
chunk_max: 3
cull: 0
phantom:
radius_max: 5
chunk_max: 1
cull: 1
stray:
radius_max: 15
chunk_max: 7
cull: 7
witch:
radius_max: 8
chunk_max: 6
cull: 1
piglin:
radius_max: 7
chunk_max: 6
cull: 1
hoglin:
radius_max: 7
chunk_max: 6
cull: 1
strider:
radius_max: 3
chunk_max: 3
cull: 1
zoglin:
radius_max: 3
chunk_max: 3
cull: 1
piglin_brute:
radius_max: 3
chunk_max: 3
cull: 1
zombified_piglin:
radius_max: 18
chunk_max: 5
cull: 2
pig_zombie:
radius_max: 18
chunk_max: 5
cull: 2
turtle:
radius_max: 8
chunk_max: 3
cull: 10
squid:
radius_max: 4
chunk_max: 2
cull: 1
bee:
radius_max: 50
chunk_max: 10
cull: 10
villager:
radius_max: 50
chunk_max: 6
cull: 15
iron_golem:
radius_max: 50
chunk_max: 10
cull: 15
pillager:
radius_max: 15
chunk_max: 12
cull: 15
blaze:
radius_max: 6
chunk_max: 6
cull: 2
guardian:
radius_max: 8
chunk_max: 5
cull: 2
cod:
radius_max: 3
chunk_max: 2
cull: 2
salmon:
radius_max: 3
chunk_max: 2
cull: 2
pufferfish:
radius_max: 3
chunk_max: 2
cull: 2
tropical_fish:
radius_max: 3
chunk_max: 2
cull: 2
dolphin:
radius_max: 4
chunk_max: 1
cull: 2
bat:
radius_max: 1
chunk_max: 1
cull: 0
pig:
radius_max: 20
chunk_max: 20
cull: 5
sheep:
radius_max: 25
chunk_max: 25
cull: 5
cow:
radius_max: 25
chunk_max: 25
cull: 5
chicken:
radius_max: 20
chunk_max: 20
cull: 5
mushroom_cow:
radius_max: 20
chunk_max: 20
cull: 5
rabbit:
radius_max: 1
chunk_max: 1
cull: 0
horse:
radius_max: 25
chunk_max: 25
cull: 5
donkey:
radius_max: 8
chunk_max: 4
cull: 4
wolf:
radius_max: 12
chunk_max: 6
cull: 5
cat:
radius_max: 12
chunk_max: 6
cull: 5
ocelot:
radius_max: 7
chunk_max: 4
cull: 4
fox:
radius_max: 7
chunk_max: 4
cull: 4
sheep_white:
radius_max: 25
chunk_max: 25
cull: 5
sheep_orange:
radius_max: 25
chunk_max: 25
cull: 5
sheep_magenta:
radius_max: 25
chunk_max: 25
cull: 5
sheep_light_blue:
radius_max: 25
chunk_max: 25
cull: 5
sheep_yellow:
radius_max: 25
chunk_max: 25
cull: 5
sheep_lime:
radius_max: 25
chunk_max: 25
cull: 5
sheep_pink:
radius_max: 25
chunk_max: 25
cull: 5
sheep_silver:
radius_max: 25
chunk_max: 25
cull: 5
sheep_cyan:
radius_max: 25
chunk_max: 25
cull: 5
sheep_purple:
radius_max: 25
chunk_max: 25
cull: 5
sheep_blue:
radius_max: 25
chunk_max: 25
cull: 5
sheep_brown:
radius_max: 25
chunk_max: 25
cull: 5
sheep_green:
radius_max: 25
chunk_max: 25
cull: 5
sheep_red:
radius_max: 25
chunk_max: 25
cull: 5
sheep_black:
radius_max: 25
chunk_max: 25
cull: 5
minecart_tnt:
radius_max: 20
chunk_max: 10
cull: 20
minecart_Hopper:
radius_max: 40
chunk_max: 20
cull: 40
minecart:
radius_max: 40
chunk_max: 20
cull: 40
glow_squid:
radius_max: 4
chunk_max: 2
cull: 1
goat:
radius_max: 12
chunk_max: 7
cull: 5
tadpole:
radius_max: 16
chunk_max: 12
cull: 8
#only on chunk reloading. It allows them to move around somewhat freely without being killed.
#before leaving the area, make sure you separate them or they will be culled.
frog:
radius_max: 12
chunk_max: 10
cull: 10
allay:
radius_max: 56
chunk_max: 8
cull: 32
warden:
radius_max: 12
chunk_max: 5
cull: 3